Square-Enix
finally partially dropped their nondisclosure agreement regarding the ongoing
beta for Final Fantasy XIV: A Realm Reborn, which means that I can
finally talk about it (though I'm still not allowed to post video footage...
for some reason). As per the usual, this
was a work in progress, and things I talk about may not end up in the retail
version.
Anyway,
I played the original Final Fantasy MMO, Final
Fantasy XI extensively. To this day
I still maintain that FFXI was a revolutionary MMO for its time. Bear in mind that FFXI released in 2002, two
years prior to World of Warcraft
changing the genre landscape. Compared
to its major competitor at the time, Everquest
FFXI offered some fresh gameplay ideas, such as character storylines,
cutscenes, multiclassing and quest-unlocked advanced jobs (classes). For years I loudly proclaimed that if Square-Enix
took the good aspects of FFXI, and applied what the genre had learned since
WoW's release, then the result would be something amazing. Unfortunately, none of that happened during Final
Fantasy XIV's development.
Evidently
Square disagreed with me - on its release, FFXIV played like a relic, and not
the good kind. The release version FF14
felt like an amalgam of abandoned genre tropes and mechanics. One example of this: On release day, I discovered that the most
efficient means of gaining experience involved setting up camp in a random out
of the way cave, and killing the same three monster spawnpoints... I did that for over three hours. After giving the game several play sessions,
I decided that it just wasn't worth my time, and my shiny collectors' edition
box became an interesting conversation piece on on my computer room bookshelf
("Hey look, I spent $70 on that crappy game, just to get access a week
early!"). Short aside - a friend of
mine went so far as to build a brand new gaming PC, so that he could properly
enjoy FFXIV. He was do disgusted with
the result that he threw his collectors' edition copy away. A symbolic gesture summing up his feelings
for Square-Enix as a whole.
Goblin camp. Watch out for bombs! |
"Yeah,
after a couple months, we realize that The
Old Republic is kind of crap when
it comes down to it. The gameplay is
clunky and unresponsive, the endgame
is anemic, and that thing where every single quest NPC is fully voiced? That
was a GIGANTIC waste of dev time and money.
So here's what we're going to
do: We're going to take a major revenue
hit, and yank the game offline for a year,
then spend even MORE money reworking it.
And by the way, we're all very sorry
for putting out such a subpar product."
And yes, I'm fully aware that if
the FFXIV relaunch works out, Square-Enix stands to make a stupid amount of
money - according to... the internet, their other Final Fantasy MMO is the most profitable game in the entire series,
due to its subscription fees. Yet, I
still think that the attitude is refreshing.
Crystallized Dragon Fire from Bahamut's rampage... I think. |
The
game's UI is very user-friendly, which is a major step up from FFXI, where
literally the entire game had to be played with macros (for me). In what I think should be a baseline option
in EVERY game, all your individual user interface elements are fully moveable,
allowing you to easily change the game's layout to your liking. Targeting enemies, moving your character, and
firing off special abilities all felt very natural and responsive. However, combat is slightly slower paced than
in WoW (but I think that's a positive).
Using one of your abilities puts everything else on cooldown too, this
results in combat that is a bit more methodical than WoW's slightly spammy
gameplay, but it's still much faster paced than battles in FFXI. Bottom line:
you're not going to be wearing out any keyboards playing FFXIV (fun
fact: I have several broken keys on this
keyboard - casualties from my years of playing a protection warrior in
WoW. Heroic strike spam ftl).
I TOLD you to watch out for bombs! |
The
older FFXI employed a similar "job" system, however it was much less
fluid; only allowing you to pull in abilities from one other class. One of my major annoyances in FFXI was
managing all your different gear sets for all of your different jobs
(classes). FFXIV fixes that annoyance by
having both an in-game item set organizer, and also an "Armory Chest"
that conveniently stores all of your unused equipment, and is available at all
times for easy gear swapping. This is
much appreciated, coming from FFXI, where changing gear involved returning to
one of the major cities to access your storage, which was also horribly limited
(I actually went as far as to pay an extra $1.00 a month for an additional character,
used only for gear storage).
What's more classically Final Fantasy than kicking the crap out of some Cactuar? |
FATE! |
I included this shot because I like the Bahamut fire in the distance |
So then, the bottom line... of my first impression, is that this version of Final Fantasy XIV represents an infinite improvement over the game that I was so disappointed by two years ago. I've seen some criticisms levied against the relaunch, mostly by the fans of the original. People claim that in seeking a wider audience, FFXIV compromised what made it special in the first place. However, as someone who didn't particularly like the original version of the game, and really enjoyed the previous Final Fantasy MMO, this Realm Reborn definitely has more of what I look for in an MMO, and less of what I dislike. I also feel that the relaunch has recaptured some of Final Fantasy XI's "spirit" which I think was missing from the game when it first launched. If you liked XI but hated XIV when it launched, I think it deserves a second look. If you've never played either, Final Fantasy XIV: A Realm Reborn officially (re)launches on August 27th.
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