Last
weekend I was able to get myself a beta key for weekend three of the upcoming
free to play MMO, Neverwinter. Before I get started, it needs be said that
the build I played was very much a work in progress, and anything I talk about
here could end up entirely reworked before the game's release.
So
then! I have to confess that I entered
into this beta with very low expectations.
I've spent a substantial amount of time playing both the pen and paper
Dungeons and Dragons edition 3.5, and its MMO spawn, Dungeon and Dragons Online.
Additionally, I'm less than a fan of the most recent iteration of
D&D, 4th edition, so I didn't have very high hopes for an MMO based on that
ruleset. Did last weekend's beta prove
me wrong? Well, yes and no.